Алексей Шевченко

Был в сети 19:53:04 26.06.2014 с телефона
Основная информация
Дата рождения: 10 Июля 1995
Пол: Мужской
Контакты
Город: Старомарьевка
Skype: azsxdcfvgb1995
VK: id177490667
Жизненная позиция
Главное в людях: доброта и честность
Главное в жизни: семья и дети
Отн. к курению: негативное
Отн. к алкоголю: негативное
Личные интересы
Деятельность: Option=DefaultCharacter Option=DefaultHand Option=DefaultFace Option=DefaultCinema Option=DefaultBakedCinema [DefaultCharacter.Settings] UseRootMotion=TRUE MotionTrack=position_locator CalcLowestZValues=TRUE [DefaultCharacter.DefaultTrackType] HasRotation=TRUE HasTranslation=FALSE HasScale=FALSE [DefaultCharacter.TrackTypes] HasTranslation=Hips HasTranslation=position_locator HasTranslation=CenterOfMass [DefaultCharacter.DefaultCompression] Rotation=HIGH Translation=LOW Scale=NONE HasErrorFixup=TRUE [DefaultHand.Settings] UseRootMotion=FALSE CalcLowestZValues=FALSE [DefaultHand.EnabledTracks] Track=RightHandIndex1 Track=RightHandIndex2 Track=RightHandIndex3 Track=RightHandIndex4 Track=RightHandMiddle1 Track=RightHandMiddle2 Track=RightHandMiddle3 Track=RightHandMiddle4 Track=RightHandRing1 Track=RightHandRing2 Track=RightHandRing3 Track=RightHandRing4 Track=RightHandPinky1 Track=RightHandPinky2 Track=RightHandPinky3 Track=RightHandPinky4 Track=RightHandThumb1 Track=RightHandThumb2 Track=RightHandThumb3 Track=RightHandThumb4 [DefaultHand.DefaultTrackType] HasRotation=TRUE HasTranslation=FALSE HasScale=FALSE [DefaultHand.DefaultCompression] Rotation=HIGH Translation=NONE Scale=NONE HasErrorFixup=TRUE [DefaultFace.Settings] UseRootMotion=FALSE CalcLowestZValues=FALSE [DefaultFace.EnabledTracks] Track=F_Tongue Track=F_Lip_Lower_R Track=F_Lip_Lower_Center Track=F_Cheek_Lower_R Track=F_Lip_Lower_L Track=F_Cheek_Lower_L Track=F_Brow_Outer_R Track=F_Brow_Inner_R Track=F_Brow_Center Track=F_Cheek_Upper_R Track=F_Cheek_Middle_R Track=F_Nose_R Track=F_Lip_Corner_R Track=F_Lip_Upper_R Track=F_Lip_Upper_Center Track=F_Jaw Track=F_Eye_R Track=F_Eyelid_Upper_R Track=F_Eyelid_Lower_R Track=F_Nose_L Track=F_Cheek_Upper_L Track=F_Cheek_Middle_L Track=F_Lip_Upper_L Track=F_Lip_Corner_L Track=F_Eye_L Track=F_Eyelid_Upper_L Track=F_Eyelid_Lower_L Track=F_Brow_Inner_L Track=F_Brow_Outer_L [DefaultFace.DefaultTrackType] HasRotation=TRUE HasTranslation=TRUE HasScale=FALSE [DefaultFace.DefaultCompression] Rotation=HIGH Translation=HIGH Scale=NONE HasErrorFixup=TRUE [DefaultCinema.Settings] UseRootMotion=FALSE CalcLowestZValues=TRUE [DefaultCinema.DefaultCompression] Rotation=HIGH Translation=LOW Scale=NONE HasErrorFixup=TRUE [DefaultBakedCinema.Settings] UseRootMotion=FALSE CalcLowestZValues=TRUE [DefaultBakedCinema.DefaultTrackType] HasRotation=TRUE HasTranslation=TRUE HasScale=TRUE [DefaultBakedCinema.DefaultCompression] Rotation=NONE Translation=NONE Scale=NONE HasErrorFixup=FALSE [BonePinningChannelGroups] GroupName=RightFoot GroupName=LeftFoot GroupName=RightHand GroupName=LeftHand [RightFoot.BoneNames] BoneName=RightFoot BoneName=RightToeBase [LeftFoot.BoneNames] BoneName=LeftFoot BoneName=LeftToeBase [RightHand.BoneNames] BoneName=RightHand [LeftHand.BoneNames] BoneName=LeftHand [IniVersion] 0=1298059783.000000
Интересы: [MwyTeamTag] Presets=A52 Presets=CMNL Presets=MK8 Presets=VEGA Presets=WOO [MwyMoviePlayerEditor] MoviePath=Movies\ [GridSizes] GridSize0=1 GridSize1=2 GridSize2=2.5 GridSize3=5 GridSize4=10 GridSize5=12.5 GridSize6=25 GridSize7=50 GridSize8=100 GridSize9=500 GridSize10=1000 [MovementSpeed] MoveSpeedSlow=1.0 MoveSpeedNormal=16.0 MoveSpeedFast=256.0 [MaterialMenus] MaterialMenuGroups=Mwy MaterialMenuGroup_Mwy=MaterialExpressionFalloff MaterialMenuGroup_Mwy=MaterialExpressionMAC MaterialMenuGroup_Mwy=MaterialExpressionNoise MaterialMenuGroup_Mwy=MaterialExpressionNormalMapBlend MaterialMenuGroup_Mwy=MaterialExpressionProjectiveTextureCoordinate MaterialMenuGroup_Mwy=MaterialExpressionSplat MaterialMenuGroup_Mwy=MaterialExpressionWorldTextureCoordinate [AnimFSM Node Types] AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendAdditive AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendAimGrid AnimNodeTypes=MwyAnimation.MwyAnimNodeUberAimGrid AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendBySpeed AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendByVariable AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendModifyAnimation AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendPerBone AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendSelector AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendSequencer AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendSnippetPlayer AnimNodeTypes=MwyAnimation.MwyAnimNodeBlendSpline AnimNodeTypes=MwyAnimation.MwyAnimNodeMirror AnimNodeTypes=MwyAnimation.MwyAnimNodePlayAnimation AnimNodeTypes=MwyAnimation.MwyAnimNodePose AnimNodeDescriptions=Subtract base input from additive input, then add the result to target input AnimNodeDescriptions=Blend input animations based on angles in an FSM variable AnimNodeDescriptions=Aimgrid where pose information is built in instead of read from children AnimNodeDescriptions=Blend input animations based on character speed AnimNodeDescriptions=Blend input animations based on some AnimFSM variable input. AnimNodeDescriptions=Modify input animation data AnimNodeDescriptions=Blend two input animations based on bone groups AnimNodeDescriptions=Play a single child animation based on an FSM variable AnimNodeDescriptions=Play a series of child animations AnimNodeDescriptions=Play a single randomly chosen child AnimNodeDescriptions=Make character follow 3D spline AnimNodeDescriptions=Mirror input animation data AnimNodeDescriptions=Animation playback AnimNodeDescriptions=Single-frame animation pose SkelControlTypes=Engine.SkelControlFootPlacement SkelControlTypes=Engine.SkelControlLimb SkelControlTypes=Engine.SkelControlLookAt SkelControlTypes=Engine.SkelControlSingleBone SkelControlTypes=Engine.SkelControlSpline SkelControlDescriptions=Foot placement control SkelControlDescriptions=2-bone IK control SkelControlDescriptions=LookAt control SkelControlDescriptions=1-bone IK control SkelControlDescriptions=Spline smoothing control [EditorFrame] CaptionText=- Core Version 23718 [UnrealEd.RenderOrderBrowserOptions] RenderOrderGroups=(ParentGroupName="SceneRoot", GroupName="Foreground", RenderOrderGroupPriority=1) RenderOrderGroups=(ParentGroupName="SceneRoot", GroupName="Background", RenderOrderGroupPriority=2) [UnrealEd.OpaqueRenderOrderBrowserOptions] RenderOrderGroups=(ParentGroupName="SceneRoot", GroupName="TIER_Arena_ExtremeForeground", RenderOrderGroupPriority=1) RenderOrderGroups=(ParentGroupName="SceneRoot", GroupName="TIER_Arena_PlayfieldNear", RenderOrderGroupPriority=2) RenderOrderGroups=(ParentGroupName="SceneRoot", GroupName="TIER_Arena_PlayfieldPlayers", RenderOrderGroupPriority=3) RenderOrderGroups=(ParentGroupName="SceneRoot", GroupName="TIER_Arena_Floor_DecalHigh", RenderOrderGroupPriority=4) RenderOrderGroups=(ParentGroupName="SceneRoot", GroupName="TIER_Arena_Floor_DecalLow", RenderOrderGroupPriority=5) RenderOrderGroups=(ParentGroupName="SceneRoot", GroupName="TIER_Arena_Floor", RenderOrderGroupPriority=6) RenderOrderGroups=(ParentGroupName="SceneRo
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